![]() TRUE GAME DATA MAC 10 FULLAnkles don’t tend to affect WRs on a per-play basis, but data suggests they see fewer snaps and targets when dealing with sprains that knock them out of practice for almost 2 full weeks. If he plays, expect less than his typical production. Expect the training wheels to come off ~Week 7, with Dobbins looking progressively more explosive up until ~Week 10. The typical ramp-up in workload takes four weeks for RBs coming off of multi-ligament knee surgery. ~50% snap rate is definitely progress for Dobbins. Data still indicates the most likely return date is Week 7. Expect Jones out in Week 5 with a possible return in Week 6. Severe high ankle sprains average 4-6 weeks for position players, but QBs can hustle back in 2-4. Production impact is relatively low, as players return to ~90% explosiveness, but they do carry a 20% re-injury risk for the first few weeks back. Based on his young age and the Falcons’ comments, we’d lean toward the lower end of that range for Pitts. Mild hamstring strains average 2-3 weeks. Per-play production isn’t generally affected, but historical usage data suggests his backups are more likely to get touches due to JT’s injury. Mild ankle sprains average ~1 missed game, so we’d lean towards him playing Week 6. Not surprising that he missed the Thursday night game on a short week. 4 of Justin Herbert‘s stat line for reference). However, a rapidly improving trajectory is what we typically see with these rib injuries (see Week 3 vs. A hit to the affected area could aggravate this issue, which may be why he missed last week. The SportsMedAnalytics project Kamara back to baseline for per-play production and usage rate. Unfortunately, the performance dip with these injuries can linger even 3-4 weeks beyond the return timeline. The fact that (1) he hasn’t practiced in two weeks and (2) he’s being treated non-operatively together implies a moderate level. Turf toe averages 3-4 weeks for WRs, but the Saints haven’t given any indication of severity yet. He’s still a true game-time decision, but we’d lean toward him playing. The re-injury rate is nearly 20%, so season-long owners and Dolphins fans must keep their fingers that he avoids that outcome. Waddle has been battling a mild groin strain, so the SportsMedAnalytics project him likely playing at ~85% capacity. As a season-long Hill owner, I’m still planning to play him, but I would be looking elsewhere in DFS. The average quad strain comes with a temporary performance dip of ~20%, but based on his practice timeline, this one sounds like it’s on the milder side. It could still go either way, but we’d lean toward Hill playing. Not expecting major limitations, although the injury, in addition to the matchup against Jalen Ramsey, will have me avoiding him for DFS. Mild groin strains cause a slight (~10%) performance dip, but the more concerning aspect is the ~20% rate of worsening the injury. If you like what you see, hit us with a follow and tell your friends! IG: Twitter: Now let’s dive in.Ĭheck out all of our Week 5 fantasy football content >Ī mid-week addition to the injury report is far from ideal, but Lamb does look likely to play. But don’t sweat it because SportsMedAnalytics + FantasyPros have your back. Don’t overlook to alter up the construct to suit your play type, loadouts all come right down to choice and experimenting with totally different attachments.So many injuries. So, contemplate selecting up the PPSh, particularly should you play lots of Trios and Quads. Whereas PPSh doesn’t have the fireplace fee of the MAC-10, its TTK makes taking down enemies extremely simply, so long as you hit your photographs. The loadout above focuses on maximizing mobility and injury, permitting you to push opponents aggressively and take shut quarter gunfights. Nonetheless, should you’re going to take advantage of this neglected SMG, it’s key you could have a top-tier loadout to go along with it, and by chance, TrueGameData gives precisely that. It’s this large benefit that’s led TrueGameData to place the PPSh above the MAC-10 total. This isn’t the case with the MAC-10 and requires gamers to run a throwing knife in Trios and Quads to complete off opponents. When Harm Per Magazine, the PPSh pumps out a big quantity extra injury total, permitting you to complete two enemies with out reloading. Whereas the MAC-10 and PPSh are very comparable SMGs, TrueGameData outlines precisely why it might be time to place the fan-favorite weapon to the aspect. TrueGameData’s PPSh loadout might exchange the MAC-10 The PPSh has an extremely excessive Harm Per Magazine. ![]()
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